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James Southorn

Design Portfolio

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MindLabs app

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November 16, 2022

MindLabs iOS app
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Lead Product Designer

App Design

Overview


As the founding and sole product designer at MindLabs, I led the design and launch of their iOS app, aimed at making mental wellness accessible and engaging. Through user research, iterative design, and close collaboration with the development team, I helped create an app that achieved a 4.7 App Store rating with over 200 positive reviews. This case study outlines my design process and highlights key features that contributed to the app's success.


The Challenge


MindLabs launched amidst a growing mental health crisis, with people increasingly struggling with stress, sleep issues, and overall well-being. The challenge was to create a mobile app that effectively delivered MindLabs' unique video-based meditation content and stood out in a competitive market.


Solution & Outcome


We developed a native iOS app to provide users with a convenient and engaging platform to access video meditation classes and track their progress.


4.7 ⭐️

App Store rating


200+

Positive reviews


MindLabs app store screenshots


MindLabs app store screenshots


Unfortunately the business did not succeed in the end, but our journey to market is documented below.

View prototype

Best mental health app out there! I've tried Calm and Headspace before but much prefer this video approach! Lot more personal and accountable when there's an instructor.

quote marks

hasan2733274

App store review

Design Process & Iterations


MVP


Market research identified our target audience as 25-40 year-olds concerned with stress, sleep, and health, who were actively engaged on social media and interested in data-driven mental health solutions.

User testing with YouTube videos validated our hypothesis that video content would resonate with this audience.


Sketches


MVP sketches



Screen design


Design for the MVP home screen, class, and results


MVP designs



Live classes


Initial live classes were run on Instagram to gauge user interest and behaviour.


Live classes were integrated into the app with scheduling, and notifications, to increase accountability and accessibility.


Sketches


Sketches



Screen designs


Designs for the updated home screen, and live lobby states.


screen designs



Personalisation


User feedback highlighted opportunities to improve content discovery, the onboarding experience, and progress tracking.


Personalisation features were implemented, including interest-based content tagging and "Mindful Minutes" as a daily goal metric.


Wireframes


Wireframes for new onboarding UX.


wireframes of personalisation



Screen design


Updated home screen with sliders and categories.


Updated home screen with sliders and categories


New onboarding steps, class results, and profile.


Screen design for the new onboarding steps, class results, and profile



Replays


To address user challenges with attending live classes, we introduced live replays, allowing users to watch any class for up to 14 days after it aired. A live class and replay calendar was also added to improve discoverability and scheduling.


Screen design


Designs for the updated home screen, replay/live schedule, and replay lobby.


Screen design for the updated home screen, replay/live schedule, and replay lobby



Branded live classes


"Branded" live classes with consistent themes, identities, and schedules were introduced based on user feedback and to help organise the growing catalogue of classes.


Cover art


Cover art and identity for each branded class



Screen design


Screen design for the updated home screen, live schedule, and lobby


Screen design for the updated home screen, live schedule, and lobby



Content discovery


The home screen was redesigned to feature a daily rotational class and recommendations based on user goals and interests.


Screen design for the new onboarding personalisation, updated home screen, and account creation



Subscriptions


Two subscription flow prototypes were tested with users: forced at onboarding and delayed with user control.


The delayed subscription flow was validated due to better user experience, higher willingness to pay, and increased NPS scores.


Screen design


Screen design for putting certain features behind a paywall and subscription steps.


Screen design for putting certain features behind a paywall and subscription steps



Series


Series of related classes were created to provide users with a sense of progression and reduce decision fatigue.


Sketches


Series sketch



Screen design


Design for the updated home screen, series list, and series lobby.


Series screen designs



Cover art


Series cover art designs



Navigation


App navigation was restructured to improve content organisation and accessibility as features expanded.


Information architecture


Defining the new information architecture of the app



Screen design


Designs of the new Discover and Profile screens, and navigation


Screen design of the new Discover and Profile screens, and navigation



Biomarkers


Biomarker data, starting with sleep, was used to personalise content recommendations and track progress, increasing user engagement and providing a unique value proposition.


Screen design


Designs for insight-driven notifications and personalised data-driven home screen and recommendations.


Designs for insight-driven notifications and personalised data-driven home screen and recommendations.



MindLabs 2.0: The Biomarker-Led Pivot

The app's core value proposition evolved to focus on biomarker-driven content, including short classes, CBT exercises, and challenges.

Coaches were introduced to provide insights, guidance, and accountability.


Screen design


Design for new onboarding steps to customise how you feel and choose a coach.


Screen design for new onboarding steps to customise how you feel and choose a coach


Designs for new home screen ("Today") and CBT exercises


Screen design for new home screen ("Today") and CBT exercises


Design for various states of the "Today" screen.


Screen design for various states of "Today"



Recent projects

PistonHeads Auctions

Launching PistonHeads Auctions, a new product on the popular automotive website.

Website Design

July 17, 2024

MindLabs app

Launching an iOS app to market for a new mental health startup.

App Design

November 16, 2022

Fresh Fitness Food app

Project to design an innovative app for the UK’s #1 bespoke nutrition service.

App Design

May 18, 2020

decorative line

Let’s work together

© 2026 JSouthorn Design Ltd. Company no. 11583776

logo
logo
logo
logo
logo
logo

James Southorn

Design Portfolio

decorative line
heading decoration

MindLabs app

heading decoration

November 16, 2022

MindLabs iOS app
dashed line
user icon

Lead Product Designer

App Design

Overview


As the founding and sole product designer at MindLabs, I led the design and launch of their iOS app, aimed at making mental wellness accessible and engaging. Through user research, iterative design, and close collaboration with the development team, I helped create an app that achieved a 4.7 App Store rating with over 200 positive reviews. This case study outlines my design process and highlights key features that contributed to the app's success.


The Challenge


MindLabs launched amidst a growing mental health crisis, with people increasingly struggling with stress, sleep issues, and overall well-being. The challenge was to create a mobile app that effectively delivered MindLabs' unique video-based meditation content and stood out in a competitive market.


Solution & Outcome


We developed a native iOS app to provide users with a convenient and engaging platform to access video meditation classes and track their progress.


4.7 ⭐️

App Store rating


200+

Positive reviews


MindLabs app store screenshots


MindLabs app store screenshots


Unfortunately the business did not succeed in the end, but our journey to market is documented below.

View prototype

Best mental health app out there! I've tried Calm and Headspace before but much prefer this video approach! Lot more personal and accountable when there's an instructor.

quote marks

hasan2733274

App store review

Design Process & Iterations


MVP


Market research identified our target audience as 25-40 year-olds concerned with stress, sleep, and health, who were actively engaged on social media and interested in data-driven mental health solutions.

User testing with YouTube videos validated our hypothesis that video content would resonate with this audience.


Sketches


MVP sketches



Screen design


Design for the MVP home screen, class, and results


MVP designs



Live classes


Initial live classes were run on Instagram to gauge user interest and behaviour.


Live classes were integrated into the app with scheduling, and notifications, to increase accountability and accessibility.


Sketches


Sketches



Screen designs


Designs for the updated home screen, and live lobby states.


screen designs



Personalisation


User feedback highlighted opportunities to improve content discovery, the onboarding experience, and progress tracking.


Personalisation features were implemented, including interest-based content tagging and "Mindful Minutes" as a daily goal metric.


Wireframes


Wireframes for new onboarding UX.


wireframes of personalisation



Screen design


Updated home screen with sliders and categories.


Updated home screen with sliders and categories


New onboarding steps, class results, and profile.


Screen design for the new onboarding steps, class results, and profile



Replays


To address user challenges with attending live classes, we introduced live replays, allowing users to watch any class for up to 14 days after it aired. A live class and replay calendar was also added to improve discoverability and scheduling.


Screen design


Designs for the updated home screen, replay/live schedule, and replay lobby.


Screen design for the updated home screen, replay/live schedule, and replay lobby



Branded live classes


"Branded" live classes with consistent themes, identities, and schedules were introduced based on user feedback and to help organise the growing catalogue of classes.


Cover art


Cover art and identity for each branded class



Screen design


Screen design for the updated home screen, live schedule, and lobby


Screen design for the updated home screen, live schedule, and lobby



Content discovery


The home screen was redesigned to feature a daily rotational class and recommendations based on user goals and interests.


Screen design for the new onboarding personalisation, updated home screen, and account creation



Subscriptions


Two subscription flow prototypes were tested with users: forced at onboarding and delayed with user control.


The delayed subscription flow was validated due to better user experience, higher willingness to pay, and increased NPS scores.


Screen design


Screen design for putting certain features behind a paywall and subscription steps.


Screen design for putting certain features behind a paywall and subscription steps



Series


Series of related classes were created to provide users with a sense of progression and reduce decision fatigue.


Sketches


Series sketch



Screen design


Design for the updated home screen, series list, and series lobby.


Series screen designs



Cover art


Series cover art designs



Navigation


App navigation was restructured to improve content organisation and accessibility as features expanded.


Information architecture


Defining the new information architecture of the app



Screen design


Designs of the new Discover and Profile screens, and navigation


Screen design of the new Discover and Profile screens, and navigation



Biomarkers


Biomarker data, starting with sleep, was used to personalise content recommendations and track progress, increasing user engagement and providing a unique value proposition.


Screen design


Designs for insight-driven notifications and personalised data-driven home screen and recommendations.


Designs for insight-driven notifications and personalised data-driven home screen and recommendations.



MindLabs 2.0: The Biomarker-Led Pivot

The app's core value proposition evolved to focus on biomarker-driven content, including short classes, CBT exercises, and challenges.

Coaches were introduced to provide insights, guidance, and accountability.


Screen design


Design for new onboarding steps to customise how you feel and choose a coach.


Screen design for new onboarding steps to customise how you feel and choose a coach


Designs for new home screen ("Today") and CBT exercises


Screen design for new home screen ("Today") and CBT exercises


Design for various states of the "Today" screen.


Screen design for various states of "Today"



Recent projects

PistonHeads Auctions

Launching PistonHeads Auctions, a new product on the popular automotive website.

Website Design

July 17, 2024

MindLabs app

Launching an iOS app to market for a new mental health startup.

App Design

November 16, 2022

decorative line

Let’s work together

© 2026 JSouthorn Design Ltd. Company no. 11583776

logo
logo
logo
logo
logo
logo

James Southorn

Design Portfolio

decorative line
heading decoration

MindLabs app

heading decoration

November 16, 2022

MindLabs iOS app
dashed line
user icon

Lead Product Designer

App Design

Overview


As the founding and sole product designer at MindLabs, I led the design and launch of their iOS app, aimed at making mental wellness accessible and engaging. Through user research, iterative design, and close collaboration with the development team, I helped create an app that achieved a 4.7 App Store rating with over 200 positive reviews. This case study outlines my design process and highlights key features that contributed to the app's success.


The Challenge


MindLabs launched amidst a growing mental health crisis, with people increasingly struggling with stress, sleep issues, and overall well-being. The challenge was to create a mobile app that effectively delivered MindLabs' unique video-based meditation content and stood out in a competitive market.


Solution & Outcome


We developed a native iOS app to provide users with a convenient and engaging platform to access video meditation classes and track their progress.


4.7 ⭐️

App Store rating


200+

Positive reviews


MindLabs app store screenshots


MindLabs app store screenshots


Unfortunately the business did not succeed in the end, but our journey to market is documented below.

View prototype

Best mental health app out there! I've tried Calm and Headspace before but much prefer this video approach! Lot more personal and accountable when there's an instructor.

quote marks

hasan2733274

App store review

Design Process & Iterations


MVP


Market research identified our target audience as 25-40 year-olds concerned with stress, sleep, and health, who were actively engaged on social media and interested in data-driven mental health solutions.

User testing with YouTube videos validated our hypothesis that video content would resonate with this audience.


Sketches


MVP sketches



Screen design


Design for the MVP home screen, class, and results


MVP designs



Live classes


Initial live classes were run on Instagram to gauge user interest and behaviour.


Live classes were integrated into the app with scheduling, and notifications, to increase accountability and accessibility.


Sketches


Sketches



Screen designs


Designs for the updated home screen, and live lobby states.


screen designs



Personalisation


User feedback highlighted opportunities to improve content discovery, the onboarding experience, and progress tracking.


Personalisation features were implemented, including interest-based content tagging and "Mindful Minutes" as a daily goal metric.


Wireframes


Wireframes for new onboarding UX.


wireframes of personalisation



Screen design


Updated home screen with sliders and categories.


Updated home screen with sliders and categories


New onboarding steps, class results, and profile.


Screen design for the new onboarding steps, class results, and profile



Replays


To address user challenges with attending live classes, we introduced live replays, allowing users to watch any class for up to 14 days after it aired. A live class and replay calendar was also added to improve discoverability and scheduling.


Screen design


Designs for the updated home screen, replay/live schedule, and replay lobby.


Screen design for the updated home screen, replay/live schedule, and replay lobby



Branded live classes


"Branded" live classes with consistent themes, identities, and schedules were introduced based on user feedback and to help organise the growing catalogue of classes.


Cover art


Cover art and identity for each branded class



Screen design


Screen design for the updated home screen, live schedule, and lobby


Screen design for the updated home screen, live schedule, and lobby



Content discovery


The home screen was redesigned to feature a daily rotational class and recommendations based on user goals and interests.


Screen design for the new onboarding personalisation, updated home screen, and account creation



Subscriptions


Two subscription flow prototypes were tested with users: forced at onboarding and delayed with user control.


The delayed subscription flow was validated due to better user experience, higher willingness to pay, and increased NPS scores.


Screen design


Screen design for putting certain features behind a paywall and subscription steps.


Screen design for putting certain features behind a paywall and subscription steps



Series


Series of related classes were created to provide users with a sense of progression and reduce decision fatigue.


Sketches


Series sketch



Screen design


Design for the updated home screen, series list, and series lobby.


Series screen designs



Cover art


Series cover art designs



Navigation


App navigation was restructured to improve content organisation and accessibility as features expanded.


Information architecture


Defining the new information architecture of the app



Screen design


Designs of the new Discover and Profile screens, and navigation


Screen design of the new Discover and Profile screens, and navigation



Biomarkers


Biomarker data, starting with sleep, was used to personalise content recommendations and track progress, increasing user engagement and providing a unique value proposition.


Screen design


Designs for insight-driven notifications and personalised data-driven home screen and recommendations.


Designs for insight-driven notifications and personalised data-driven home screen and recommendations.



MindLabs 2.0: The Biomarker-Led Pivot

The app's core value proposition evolved to focus on biomarker-driven content, including short classes, CBT exercises, and challenges.

Coaches were introduced to provide insights, guidance, and accountability.


Screen design


Design for new onboarding steps to customise how you feel and choose a coach.


Screen design for new onboarding steps to customise how you feel and choose a coach


Designs for new home screen ("Today") and CBT exercises


Screen design for new home screen ("Today") and CBT exercises


Design for various states of the "Today" screen.


Screen design for various states of "Today"



Recent projects

PistonHeads Auctions

Launching PistonHeads Auctions, a new product on the popular automotive website.

Website Design

July 17, 2024

MindLabs app

Launching an iOS app to market for a new mental health startup.

App Design

November 16, 2022

Fresh Fitness Food app

Project to design an innovative app for the UK’s #1 bespoke nutrition service.

App Design

May 18, 2020